Eventually I was able to open up my own little stall in the local trade depot and sell my own wares (which was great when merchants weren’t around), but even then I kept up a steady stream of business with foreign shopkeepers, since doing so would attract better traders with better items for my farm.Īlongside turning the town into an international trading hub, there’s an opportunity to turn the sleepy hamlet of Oaktown into a popular tourist destination. I was constantly checking my calendar to see who was coming into town, then stocking inventory accordingly so that I had whatever a merchant needed. Making sure I had the right items at the right time (like dairy products to serve the needs of customers coming from Silk Country, or seafood for the people of Wheat Country) involved a welcome bit of strategy. Here, it’s deeper and more involved than that: you have to ship items to travelling merchants, who dole out more money for specific things on specific days when demand is high. In most farm sims I’ve played, you make a profit just by tossing turnips into a crate and waiting for the money to pile up. The biggest and best new idea, though, is in Story of Seasons’ use of economics and inventory management. The land around your farm is fairly large too, which gives ample opportunity to look for unique types of bugs and flowers to collect. There, you can bring farm animals to graze (yielding better animal products), mine for valuable ore, and best of all, keep a menagerie of exotic pets like monkeys and penguins. Spending less time on repetitive farm chores during my 30-hour adventure meant more time to go off and explore the lovely countryside, which includes a cool safari area. It’s a fun and clever mechanic that adds variety to the harvest, and speeds up progress. But my favorite new feature is the special seeds that sprout into Nintendo-themed items, like a Super Mario 1-Up mushroom that makes produce spring up faster. There’s also a handy multiplayer option that allows friends to exchange gifts and help harvest each other’s fields. Fishing is easy, too: trout and salmon can be caught with a traditional rod, or by swimming in the local rivers. Mods that expand or add on to the original Cave Story's plot/gameplay are located here.For example, instead of plucking turnips from the ground one by one, you can scoop up a whole batch with a quick tap of the A button. Mods that are designed to be a fair (or unfair) challenge, like Cave Story +'s Wind Fortress or Bloodstained Sanctuary. Mods that focus on comedy or internet memes are located here. Mods that completely change the story, graphics, sound, gameplay, or everything are located here. This particular genre often overlaps with other genres such as Overhaul/Challenge. Mods that try to reconstruct the Beta version of Cave Story or create a mod in it's style. Mods are put in this list if they held up a historical reputation and revolutionized the Cave Story community, or if they contain a commendable milestone mark for both beginner and advanced modders to feel inspired off of. It includes all forms of fan content (not just mods), but is the go-to place to find JP CS Mods. "Cave Shelter" is a read-only archive of the Japanese "Doukutsu Uploader", which went offline around 2018.Doukutsu Club: An unfinished website to upload and sort mods (2018-present).DoubleThink's Master List: Mods uploaded to The Tribute Site Forums.Links to other (larger and up-to-date) CS mod archives/databases: Please feel free to make an entire page dedicated to your (or another person's) mod, but make sure there is a link on this page so it is easily accessible and simple to organize. Without our tight knit, yet passionate modding community, this game may have tumbled into further obscurity after it's linear shot of mainstream fame years ago. With the countless amounts of resources available online regarding the modding capabilities of Studio Pixel's massive hit game, it's no doubt there are still some people out there hungry for more of that Cave Story goodness.
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